Putting my self on the Line - crap
Here is a copy of a comment I made. I have now exposed part of my brains workings to the cyberworld and I don't give a flying duck.
"Rick, Eloise, I found this topic and the replies that followed quite engaging to my brain. I've been a citizen of SL since 2005 and although I have never been a 'gamer' per se in computer environments, I find myself agreeing with the both of you. After all, isn't real life a game in and of itself, more or less? Don't we all have a variety of roles we play i.e. employee, citizen, mother/father, daughter/son, husband/wife, sister/brother, neighbour, friend/confidante etc ...
In whatever environment we find ourselves placed in, there is always a certain degree of adaptation skills one needs to acquire in order to feel 'immersed' and 'comfortable'. I should know. I've been living in 4 countries over the span of my life and each place required an acclimating period, to say the least. I had to get use to different transportation systems, language lingo, culture, behaviour, geography and what have you.
If I were to compare Second Life to Real Life in all honesty, leaving out the physics and certain non - realistic representations (you find in BOTH worlds) I would have to say that the ONLY REAL difference between both platforms is the omittance of TOUCH and SMELL (in its most general of observations).
I do agree with the both of you on your points of 'camera view' both being unrealistic and yet, affording another perspective from the 1st person, hence advantageous.
But despite all the good and bad that these Virtual Worlds hold - I have to wonder what IMPACT they will have to future societies?
If the future is moving towards a more computerized/impersonal/non contact arena then great - because the children who have grown up with this technology will be fully prepared to steer mankind into whatever ....
However, there is something odd about being involved in a Virtual World, no matter how therapeutic it may be for an individual and no matter how advantageous they may be for companies, education, etc ....
NOTHING takes the place of REAL LIFE. Nothing takes the place of one to one interaction with direct eye contact and direct observance of body language. Nothing takes the place of 'nearness'.
Yes, I do believe that people can sincerely 'connect' in these virtual worlds however, for how long? I feel that these virtual worlds (i.e. SL) are great for forming new network relationships and even 'personal relationships for that matter'. I should know. I met my boyfriend in Second Life and after only 4 months of SL dating and being on Skype, I moved from Houston, TX to Germany to live with him - so believe me, I should know.
Despite that fact, I still sense a 'danger' lurking. I cannot explain it but I have been thinking about it on and off and once I can formulate my thoughts in an eloquent and concise manner then I do intend to share it. Intuitively, ( I am going out on a line here but I don't care ), I sense a real danger to our society and to mankind as a whole.
Yes, yes, I am aware of the great benefits virtual world platforms can offer in terms of bridging the digital divide blah blah blah .. however there is also such a fine line of conduct whenever new technology arises. There is always the good and the bad and what can be good can be very, very good and what can be bad - can also be very, very bad.
Just think, "Atomic Bomb", Internet Chat rooms - for dating and meeting new people that also become platforms for pedophiles and crazy maniacs. We live amongst these sordid characters in real life anyway, whether we realize it or not, it is just that now, they too have yet another platform to operate in. Enough Said.
You can best be assured that I am carefully observing and noting the behaviours of people as a whole and myself in these virtual worlds.
Second Life was very therapeutic for a burnt out nurse who found a way to channel her creativity - it actually made me a better nurse because it appeared that I became more balanced. Second Life also allowed me to meet someone very special - hence I left a life in the U.S. to start a completely new one. Second Life has made me realize so much of what I always knew I could be - and now.. I am that in Real Life.
I no longer spend too much time in Second Life. It has served its purpose for me very well and now I can continue performing in Real Life, being much more aware of my limitations as a person and my abilities as a talented, open and skilled citizen of this planet.
Perhaps, I often feel that for those people that continue to spend countless hours in Second Life and in Virtual Worlds, obviously something is missing in their Real Life. That is how it was for me, and now that I have found what was missing, I can now implement these findings in Real Life. I am just concerned that for those people - that continue to spend too much time in these platforms (and then again - what constitutes too much time?) perhaps they need more assistance in Life Planning or some form of Therapy or Group Forum sessions. The funny thing is, they can now find these things in Second Life too. Weird. But who really is the person behind the avatar?! That is the question. How far deep does one choose to engage in Role Play? How easy is it to deceive and to be deceived?
*Sigh* I love this planet. I love humanity. I just don't want to see it become any more 'dis' eased than it already is.
I've even gone so far as to wonder if the creation of these online games / virtual worlds is not some *hidden* global power agenda to minimize the expansive reach for creative minds that would normally impact the world on a more positive note - while and when engaging their creativity in REAL LIFE.
Yes, I am aware that there are groups and organizations that are empowered by the meeting and *collaboration* on a 3D platform that transcends all time zones blah blah blah .. however .. I cannot dismiss this *danger* feeling that I sense intuitively. Only time will tell.
I hope in all sincerity that the future of our societies, the future of mankind as a whole will definitely grow towards the path of "healing" and not destruction, responsibility and accountability and not insensitive, distant , unattached lack of compassion for even our next door neighbours. Think about it. We can care about people in other time zones and connect with them when we cannot even FIX the problems of our local communities. i.e. OUR FAMILIES.
THINK PEOPLE THINK! If the family unit is the foundation of a functioning and healthy society then lets all be responsible for creating and fostering healthy family relationships before thinking of even fixing Foreign Trade Policies with other countries.
If we cannot even empathize, understand and hold compassion for and amongst our own family members then how in the world are we expected to hold the same thoughts for different cultures.
Uh oh.. I went off in a tangent.. but you get my drift. Thank you for allowing me to share my opinion. This is only my opinion. Please refrain from sending "hate mail". *smiles*"
"Rick, Eloise, I found this topic and the replies that followed quite engaging to my brain. I've been a citizen of SL since 2005 and although I have never been a 'gamer' per se in computer environments, I find myself agreeing with the both of you. After all, isn't real life a game in and of itself, more or less? Don't we all have a variety of roles we play i.e. employee, citizen, mother/father, daughter/son, husband/wife, sister/brother, neighbour, friend/confidante etc ...
In whatever environment we find ourselves placed in, there is always a certain degree of adaptation skills one needs to acquire in order to feel 'immersed' and 'comfortable'. I should know. I've been living in 4 countries over the span of my life and each place required an acclimating period, to say the least. I had to get use to different transportation systems, language lingo, culture, behaviour, geography and what have you.
If I were to compare Second Life to Real Life in all honesty, leaving out the physics and certain non - realistic representations (you find in BOTH worlds) I would have to say that the ONLY REAL difference between both platforms is the omittance of TOUCH and SMELL (in its most general of observations).
I do agree with the both of you on your points of 'camera view' both being unrealistic and yet, affording another perspective from the 1st person, hence advantageous.
But despite all the good and bad that these Virtual Worlds hold - I have to wonder what IMPACT they will have to future societies?
If the future is moving towards a more computerized/impersonal/non contact arena then great - because the children who have grown up with this technology will be fully prepared to steer mankind into whatever ....
However, there is something odd about being involved in a Virtual World, no matter how therapeutic it may be for an individual and no matter how advantageous they may be for companies, education, etc ....
NOTHING takes the place of REAL LIFE. Nothing takes the place of one to one interaction with direct eye contact and direct observance of body language. Nothing takes the place of 'nearness'.
Yes, I do believe that people can sincerely 'connect' in these virtual worlds however, for how long? I feel that these virtual worlds (i.e. SL) are great for forming new network relationships and even 'personal relationships for that matter'. I should know. I met my boyfriend in Second Life and after only 4 months of SL dating and being on Skype, I moved from Houston, TX to Germany to live with him - so believe me, I should know.
Despite that fact, I still sense a 'danger' lurking. I cannot explain it but I have been thinking about it on and off and once I can formulate my thoughts in an eloquent and concise manner then I do intend to share it. Intuitively, ( I am going out on a line here but I don't care ), I sense a real danger to our society and to mankind as a whole.
Yes, yes, I am aware of the great benefits virtual world platforms can offer in terms of bridging the digital divide blah blah blah .. however there is also such a fine line of conduct whenever new technology arises. There is always the good and the bad and what can be good can be very, very good and what can be bad - can also be very, very bad.
Just think, "Atomic Bomb", Internet Chat rooms - for dating and meeting new people that also become platforms for pedophiles and crazy maniacs. We live amongst these sordid characters in real life anyway, whether we realize it or not, it is just that now, they too have yet another platform to operate in. Enough Said.
You can best be assured that I am carefully observing and noting the behaviours of people as a whole and myself in these virtual worlds.
Second Life was very therapeutic for a burnt out nurse who found a way to channel her creativity - it actually made me a better nurse because it appeared that I became more balanced. Second Life also allowed me to meet someone very special - hence I left a life in the U.S. to start a completely new one. Second Life has made me realize so much of what I always knew I could be - and now.. I am that in Real Life.
I no longer spend too much time in Second Life. It has served its purpose for me very well and now I can continue performing in Real Life, being much more aware of my limitations as a person and my abilities as a talented, open and skilled citizen of this planet.
Perhaps, I often feel that for those people that continue to spend countless hours in Second Life and in Virtual Worlds, obviously something is missing in their Real Life. That is how it was for me, and now that I have found what was missing, I can now implement these findings in Real Life. I am just concerned that for those people - that continue to spend too much time in these platforms (and then again - what constitutes too much time?) perhaps they need more assistance in Life Planning or some form of Therapy or Group Forum sessions. The funny thing is, they can now find these things in Second Life too. Weird. But who really is the person behind the avatar?! That is the question. How far deep does one choose to engage in Role Play? How easy is it to deceive and to be deceived?
*Sigh* I love this planet. I love humanity. I just don't want to see it become any more 'dis' eased than it already is.
I've even gone so far as to wonder if the creation of these online games / virtual worlds is not some *hidden* global power agenda to minimize the expansive reach for creative minds that would normally impact the world on a more positive note - while and when engaging their creativity in REAL LIFE.
Yes, I am aware that there are groups and organizations that are empowered by the meeting and *collaboration* on a 3D platform that transcends all time zones blah blah blah .. however .. I cannot dismiss this *danger* feeling that I sense intuitively. Only time will tell.
I hope in all sincerity that the future of our societies, the future of mankind as a whole will definitely grow towards the path of "healing" and not destruction, responsibility and accountability and not insensitive, distant , unattached lack of compassion for even our next door neighbours. Think about it. We can care about people in other time zones and connect with them when we cannot even FIX the problems of our local communities. i.e. OUR FAMILIES.
THINK PEOPLE THINK! If the family unit is the foundation of a functioning and healthy society then lets all be responsible for creating and fostering healthy family relationships before thinking of even fixing Foreign Trade Policies with other countries.
If we cannot even empathize, understand and hold compassion for and amongst our own family members then how in the world are we expected to hold the same thoughts for different cultures.
Uh oh.. I went off in a tangent.. but you get my drift. Thank you for allowing me to share my opinion. This is only my opinion. Please refrain from sending "hate mail". *smiles*"